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Webmaster : Krys TOFF e-mail : imsacup@free.fr |
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Previous Cups detailled results : |
IMSA
CUP RULES : General Rules How the Cup works Find here what is allowed and what is forbidden.
General
rules :
1/
You have to use one of the 2 following original IMSA cars of the game :
Porsche 962 or Jaguar XRJ9.
You have to change car between each step of competition, so select your car
for the qualification race wisely... (Jaguar has a slight disadvantage
compared to P962) 2/ You
have to race against the chosen opponent. His/her name is given with the
track on a text file and also written on the results page from where you
download the track. 3/ You
must give the opponent the other IMSA car. That is,
if you race with P962, give the opponent the Jaguar. If you prefer
Jaguar, give the opponent the P962. Car colour doesn’t matter. 4/ You
must finish the race before the given opponent (but I think it will not be
very difficult ) 5/ Shortcuts, drive through concrete blocks, cut corks (left/right or up/down), cut loops is forbidden. When I say “cut”, I mean “avoid the stunt element”, or “drive through the cork up/down wall”, or “don’t take the loop
completely” and so on.. Drive ON
tunnels roofs, jump OVER a Stunts element except corks left/right and loops is
allowed. That is you may jump OVER a cork up/down you have enough speed for
example. 6/ You
must keep at least one tire on/over the road, like in IRC/ISA competition.
Each time all of your car is outside the road, you’ll get penalty (1 second
for each 0.1 second passed outside the road). Replays with penalty will be
written in red in the scoreboard. The kerb (red/white part of large corners) and the
middle of the boulevard are considered the road. 7/ If two
racers have exactly the same time, the one who sent his replay 1st
is considered faster than the one who sent his replay 2nd. 8/ Each
week will start at saturday 21H00 GMT+1 and will end next saturday at 20H00 GMT
+1. Final results of each week of competition will be updated each saturday
between
20H00 GMT+1 and 21H00 GMT+1 if stars are positionned right. 9/ The
cup is a special event. Not a regular comp. 10/
Replay Handling (RH) is allowed but you'll see it's more difficult to use
it because of the opponent... 11/
Tracks are based upon real racing tracks. They are my own interpretation of
them. They can’t be modified. 12/ You
can use any version of Stunts/4D Sports Driving, but it makes it much easier
for me if you use Stunts v1.1. You can download it HERE.
Weeks 1&2
: qualifications.
Top 16 drivers are qualified for the Cup. Week 3
: League period.
4 groups are made from qualified drivers composed this way : -
group
1 : drivers qualified 1st, 5th, 9th and 13th. -
group
2 : drivers qualified 2nd, 6th, 10th and 14th. -
group
3 : drivers qualified 3rd, 7th, 11th and 15th. -
group
4 : drivers qualified 4th, 8th, 12th and 16th. 2 best drivers of each group are qualified
for quarter-finals. 8 eliminated drivers will then race a 3 weeks
League to know their rankings from 9th to 16th. Week 4 : quarter-finals (QF) and 1st week
of the “9th-16th ranking League”. Each QF winner is
qualified. 4 eliminated drivers will then race a 2 weeks
League to know their rankings from 5th to 8th. Week 5 : semi-finals (SF), 1st week of the
“5th-8th ranking League”, 2nd week of the “9th-16th
ranking League”. Each SF winner is qualified. Week 6 : final race, 3rd place race, 2nd
week of the “5th-8th ranking League”, 3rd
week of the “9th-16th ranking League”. You can have a view of a complete results
page HERE.
1st : 22 points 2nd : 18 points 3rd : 15 points 4th : 12 points 5th : 10 points 6th : 8 points 7th : 6 points 8th : 5 points 9th : 4 points 10th : 3 points 11th : 2 points 12th : 1 point 13th to 16th and not
qualified drivers : no point.
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